How to Play

Codenames: Pictures

2-8 players 15-15 min 7.2 Board Game Geek Rating

Two spymasters guide their teams using cryptic clues to identify friendly agents among pictures containing multiple visual elements. Players must decode their spymaster's hints to find their team's operatives while avoiding enemy agents and a deadly assassin. The first team to successfully contact all their agents wins this tense deduction race.

Published 2016

Codenames: Pictures

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Split into teams
Organize players into 2 teams of roughly the same size, with at least two players on each team
2
Choose spymasters and operatives
Each team chooses 1 player to be their spymaster; the rest are operatives
3
Lay out picture cards
Mix up the picture cards, choose 20 at random, and lay them out in a 5×4 grid
4
Draw a random key card
Spymasters choose the key randomly and slide it into the stand between them, oriented the same as the 5×4 grid of pictures
5
Distribute agent tiles
Put the 7 orange tiles in front of the orange spymaster and the 7 purple tiles in front of the purple spymaster
6
Give double agent to starting team
The triangles on the key card show which team starts; flip the double agent tile to their color and add it to their tiles

On Your Turn

What you can do during your turn.

1
Spymaster gives one clue
The spymaster says 1 word and 1 number relating to pictures in their team's color
2
Operatives discuss the clue
Take a moment to discuss (or think, if you are the only operative) before guessing
3
Make a guess
One operative must touch one of the picture cards to make a guess official
4
Reveal the identity
The spymaster covers the guessed picture with a tile matching the color shown on the key
5
Continue guessing on correct answers
If you guess a picture in your own color, you may guess again
6
End turn on wrong guess
Three things end your turn immediately:
7
Choose to end your turn voluntarily
You can stop guessing before using all guesses if further guessing seems too risky
8
Apply the plus one rule
Operatives are allowed to guess one more card than the number specified by the clue
9
Use unlimited clue (expert)
Say your clue is unlimited to allow operatives to make as many guesses as they want while guessing correctly
10
Use zero clue (expert)
A clue like "reptiles: 0" means don't guess pictures related to that word, allowing unlimited guesses on other pictures

Winning

How to claim victory.

1
Identify all your agents
When your team has no pictures left to guess, your team wins
2
Opponent contacts assassin
You win if the other team guesses the assassin
3
Lose by contacting assassin
If your team guesses the assassin, you immediately lose the game

watch & Learn

Let the pros teach you with these top videos.

Codenames Pictures ? | ¡El clásico... con imágenes!

Codenames Pictures ? | ¡El clásico... con imágenes!

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CODENAMES PICTURES | HƯỚNG DẪN CHƠI #6 | MỚI NHẤT TẠI K BOARD GAME

CODENAMES PICTURES | HƯỚNG DẪN CHƠI #6 | MỚI NHẤT TẠI K BOARD GAME

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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