How to Play

Civilization: A New Dawn

2-4 players 60-120 min 7.2 Board Game Geek Rating

Players command historic civilizations in this strategy game, expanding across a modular map while developing technologies and constructing world wonders. Each game features three randomly drawn victory cards with different objectives that players race to complete. Victory goes to the first civilization accomplishing one goal from each card, establishing dominance through territorial expansion and technological advancement.

Published 2017

Civilization: A New Dawn

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Select Leader and Player Color
Each player takes one random leader sheet and the unique focus card with that leader's picture on the back
2
Choose player components
Each player chooses a player color and takes cities, armies, caravans, district tokens, control tokens, focus and diplomacy cards, and tech dial of that color
3
Place focus bar
Each player places the focus bar of their color below their leader sheet
4
Construct focus row
Each player takes their six focus cards displaying "I" on the back and places them faceup in slots below their focus bar according to their leader sheet order, with "Irrigation" in the leftmost "1" slot
5
Take reference materials
Each player takes one district reference sheet and one of each of the six types of government tokens
6
Set tech dial
Each player rotates the pointer on their tech dial to "0"
7
Deal capital tiles
Deal one random tile with a capital-city icon and a fort token to each player, returning unused ones to the box
8
Determine first player
Randomly determine first player and give them the event dial
9
Create map tile stack
Shuffle remaining tiles to create the map tile stack
10
Draw core tiles
Draw four tiles (two for 2-3 players) from the bottom of the map tile stack
11
Determine core tile side
Roll a die; on 1-3 use side A for all core tiles, otherwise use side B
12
Form the core
Place core tiles one at a time in the center of the table in the order and orientation shown, then place a trade token on each to mark them
13
Place fort tokens
Starting with first player clockwise, each player places their fort token touching at least two spaces on core tiles, not touching another fort or city-state space
14
Place capital tiles
Starting with first player clockwise, each player places their capital tile touching at least four spaces on core tiles and/or fort tokens, then places their capital city on that tile's capital city icon
15
Remove marking tokens
Remove the trade tokens from the map
16
Populate the map
Place tokens matching icons on each space: barbarian tokens with matching letters, city-state tokens with matching icons and frames
17
Place city-state cards
For each city-state token on the map, place both copies of that city-state's diplomacy card near the map
18
Set direction token and event dial
First player places barbarian direction token against any map edge and sets event dial pointer to the helmet with the star
19
Separate wonder cards
Separate world wonder cards by type into four piles, then divide each pile by era into three facedown piles
20
Remove random wonders
Randomize each era pile and remove one card at random from each ancient and medieval era pile, returning them to the box without revealing
21
Create wonder decks
For each type, stack modern-era cards facedown, medieval-era on top, ancient-era on top, then flip the top card faceup
22
Organize wonder tokens
Place all world wonder tokens next to their matching wonder deck by type icon and color
23
Deal victory cards
Place the two fort victory cards ("Fortified" and "Expeditionary") next to the map, then select three additional victory cards at random and place them faceup together
24
Create supply
Place trade tokens and remaining resource tokens in piles near the map

On Your Turn

What you can do during your turn.

1
Check for Victory (first player only)
If a player has completed one agenda on four of the five victory cards, that player wins
2
Advance event dial (first player only, except first turn)
Rotate the event dial pointer clockwise to the next section and resolve any icons shown
3
Choose a focus card
Select one of the six cards in your focus row and offset it to indicate selection
4
Resolve the focus card
Execute the chosen card's effect based on its slot position
5
Reset the focus row
Pick up the chosen card, shift all cards in lower slots right by one slot, then place chosen card in the leftmost slot
6
Industry - Build a city
Place one unused city on an empty space within indicated distance from any friendly space
7
Industry - Build a world wonder
Choose a faceup wonder card and pay its cost in production
8
Culture - Place control tokens
Place unused control tokens on spaces adjacent to friendly cities
9
Growth - Reinforce control tokens
Flip a number of control tokens up to the growth card's slot number to their reinforced side
10
Growth - Build districts
Place district tokens following control token placement rules
11
Economy - Move caravans
Move caravan figures one space at a time up to indicated distance
12
Economy - Complete trade
When caravan reaches city-state or rival city, return caravan to economy card, gain two trade tokens, and may take one diplomacy card
13
Military - Move armies
Move army figures one space at a time up to indicated distance
14
Military - Combat resolution
Attacker and defender each roll one die and add bonuses
15
Science - Advance tech dial
Rotate dial pointer clockwise spaces equal to science card's slot number
16
Exploration
While moving caravan or army from space on map edge and capital city tile, spend one movement to draw bottom map tile and place it touching four existing spaces
17
Commercial Hub
Either place trade tokens equal to mature cities on any focus card, or place trade tokens on economy card for each friendly desert space in or adjacent to district
18
Campus
Place trade tokens on science card for each friendly mountain or natural wonder space in or adjacent to district
19
Industrial Zone
Either place trade tokens on industry card for each friendly forest space in or adjacent to district, or discard three trade tokens from industry card to build a city within two spaces of a friendly space
20
Encampment
Defeat a barbarian or rival army within two spaces and/or reinforce a friendly control token within two spaces
21
Theatre Square
Place one control token within two spaces of district or within two spaces of a friendly city with a wonder

Winning

How to claim victory.

1
Complete victory card agendas
Players must complete one agenda on four of the five victory cards next to the map
2
Check timing
Victory is checked at the end of each round before resolving the event dial
3
Standard victory cards retain progress
Once a player completes an agenda and places a control token next to that victory card, the token remains even if the player ceases to satisfy the agenda
4
Fort victory cards require continuous control
Players must continually meet fort victory card criteria; losing control of forts means removing control tokens from those agenda cards
5
Resolve ties by victory card count
If two or more players meet victory conditions, the tied player with control tokens on more victory cards wins
6
Second tiebreaker - world wonders
If still tied, the player with the most world wonders wins
7
Third tiebreaker - friendly spaces
If still tied, the player with the most friendly spaces wins

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