1
Burn face-up cards
The crowned player randomly discards role cards face-up according to player count (4 players: 3 cards, 5 players: 2 cards, 6 players: 1 card, 7-8 players: 0 cards)
2
Burn face-down card
The crowned player discards one additional role card face-down without looking
3
Replace King if burned
If the King/Emperor role is among face-up discarded cards, shuffle it back and discard a replacement
4
Select your role
Starting with the crowned player, each player secretly chooses one role card and passes the remaining cards to the player on their left
5
Discard final card
The last player places the remaining card face-down with other discarded cards
6
8-player special rule
The eighth player chooses between the card received from the seventh player and the face-down discarded card
7
Call roles in order
The crowned player calls out each role by number, starting from role 1
8
Reveal your role
When your role is called, show your role card and begin your turn
9
Handle theft
If the Thief targeted your role, immediately give all your gold to the Thief player
10
Handle threats
If the Blackmailer placed a threat token on your role, you must resolve it before building by either paying half your gold (rounded down) or refusing and revealing the token
11
Gather resources (mandatory)
Choose one: take 2 gold from the bank OR draw 2 district cards, keep 1, and place the other at the bottom of the deck
12
Build a district (optional)
Play one district card from your hand to your city and pay its gold cost to the bank
13
Respect building restrictions
You may only build one district per turn (unless your role allows otherwise) and cannot build a duplicate of a district already in your city
14
Use role ability (optional)
Execute your role's special ability once during your turn at any point unless timing is specified
15
Assassin (1)
Name a role to kill; that player skips their entire turn this round without revealing their identity
16
Witch (1)
After gathering resources, name a role to bewitch; your turn pauses until that role is called, then you complete your turn using their abilities while they only gather resources
17
Magistrate (1)
Place 3 warrant tokens face-down under 3 different role tokens; if the player with the sealed warrant builds a district, confiscate it to your city and refund their gold
18
Thief (2)
Name a role (not role 1 or a killed/bewitched role); when that role is revealed, take all their gold
19
Spy (2)
Choose a player and name a district type; view their hand, take gold equal to matching cards, and draw that many cards from the deck
20
Blackmailer (2)
Place 2 threat tokens face-down under 2 role tokens; threatened players must pay half their gold or risk losing all gold if the threat is real
21
Magician (3)
Either exchange all hand cards with another player OR discard any number of cards and draw equal replacements
22
Wizard (3)
Look at a player's hand, take one card, and either build it immediately (ignoring build limit) or add it to your hand; you may build duplicates this turn
23
Seer (3)
Take one random card from each player's hand, then give each of them one card from your hand; you may build up to 2 districts this turn
24
King (4)
Take the crown immediately; earn 1 gold per noble (yellow) district in your city
25
Emperor (4)
Take the crown and give it to another player, then take 1 gold or 1 random card from them; earn 1 gold per noble district
26
Patrician (4)
Take the crown; draw 1 card per noble district in your city
27
Bishop (5)
Your districts cannot be destroyed by role 8; earn 1 gold per religious (blue) district
28
Abbot (5)
If not the richest player, take 1 gold from the richest player; earn any combination of gold/cards equal to your religious districts
29
Cardinal (5)
When building, you may give cards to another player to take their gold (1 card = 1 gold) to cover costs; earn 1 gold per religious district
30
Merchant (6)
Receive 1 extra gold at the start of your turn; earn 1 gold per trade (green) district
31
Alchemist (6)
At the end of your turn, receive back all gold spent on building this turn
32
Trader (6)
Building trade districts does not count toward your build limit; earn 1 gold per trade district
33
Architect (7)
Draw 2 extra cards at the start of your turn; you may build up to 3 districts
34
Navigator (7)
Receive either 4 gold or 4 cards; you cannot build any district this turn
35
Scholar (7)
Draw 7 cards, keep 1, shuffle the rest back on top of the deck; you may build up to 2 districts
36
Warlord (8)
Destroy one district in another player's city by paying 1 gold less than its cost; you may destroy your own district at full cost; earn 1 gold per military (red) district
37
Diplomat (8)
Exchange one of your built districts with another player's district, paying the cost difference if yours is cheaper; earn 1 gold per military district
38
Marshal (8)
Confiscate a district worth 3 gold or less from another player's city by paying them its cost; earn 1 gold per military district
39
Queen (9)
Earn 3 gold if seated next to the player who reveals role 4
40
Artist (9)
Place 1 gold on up to 2 of your districts to "beautify" them, permanently increasing their value and cost to destroy by 1
41
Tax Collector (9)
All players (except Tax Collector and those with no gold) must pay 1 gold after building; collect all paid taxes during your turn