How to Play

Alchemists

2-4 players 120-120 min 7.6 Board Game Geek Rating

Two to four players compete as alchemists discovering ingredient secrets through experimentation. Using a smartphone app, players mix ingredients to test theories about their properties. Actions are chosen simultaneously via cube placement, with later turn order providing better rewards. Points come from publishing correct theories, acquiring expensive artifacts, and maintaining reputation. After six rounds, theories are revealed and players score based on accuracy.

Published 2014

Alchemists

Get Ready

Setup the game with these step-by-step instructions before diving into your turn.

1
Apply standard setup
Use the standard Alchemists game setup unless otherwise specified in this document
2
Establish communication rules
Players may discuss overall strategy but may not exchange specific information about cards held, cards wanted, or mixing results
3
Swap phase order
Step 1 (Choosing play order) will be interchanged with Step 2 (Declaring actions)

On Your Turn

What you can do during your turn.

1
Place action cubes
No specific changes from standard rules
2
Maintain secrecy
Players may not exchange specific information during declaration
3
First player rolls
Roll 1D6 to determine position on the order track, counting from the top
4
Pay for first position
If ending in first position, pay 1 gold
5
Retrieve gold if needed
If lacking gold for first position, choose one method:
6
Second player rolls
Roll 1D6; if landing on an occupied position, choose to position directly above or below that player
7
Resolve blocked positions
If both adjacent spaces are taken, move up the Play order stack until finding an empty space
8
Seventh position restriction
Only accessible in 3-4 player games when a player rolls 6 after another player already rolled 6
9
First cube placement
Choose between a faceup card or random card from the stack
10
Second cube placement
Must take a random card from the stack
11
Third cube placement
Choose between a faceup card or random card from the stack
12
Multiple players allowed
Both players may position on the Sell Potion action
13
Determine seller
Play order determines who actually sells
14
Interrupt option
Player unable to sell may pay 1 gold to sell instead, without consulting other players
15
Move unused cubes
Player unable to sell moves cubes to Unused cubes space
16
Place seals face up
This allows players to help and learn from each other without discussing
17
Last round bonus
Players may place a 2nd seal on their own published theory if only a seal without stars exists, paying only 1 gold
18
Green area bonus
Gain +1 gold when successfully selling potions
19
Blue area bonus
Gain +2 gold when successfully selling potions

Winning

How to claim victory.

1
Primary goal
Have a correct theory for all ingredients
2
Secondary goal
Maximize the group score as much as possible
3
Calculate wrong theory penalty
If players have both a ?-seal and star seal on an ingredient with wrong element (including wrong ?-seal color), lose 2x4 = 8 victory points
4
Combine scores
Add all individual scores together
5
Award ingredient bonus
Group receives 10 additional points for each correctly determined ingredient
6
Apprentice level (2 players)
Less than 8 ingredients identified AND group score below 150
7
Experienced Alchemist level (2 players)
Either 8 ingredients identified with group score below 200, OR less than 8 ingredients with group score above 150
8
Expert Alchemist level (2 players)
8 ingredients identified AND group score above 200

watch & Learn

Let the pros teach you with these top videos.

Alchimisti Deduzione Avanzata (ITA) parte 1

Alchimisti Deduzione Avanzata (ITA) parte 1

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Alchimisti Deduzione Base (ITA)

Alchimisti Deduzione Base (ITA)

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FULL rules

Looking for the full details? Grab the complete rulebook as a downloadable PDF.

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