1
Draw Event card
First Player draws and resolves a card from the Event deck
2
Flip to correct side
Show the side matching the current Round number of the Captain meeple
3
Check for side effects
Resolve any SE icons per the Event Board
4
Resolve Event cards
Follow the rules text; if a Location is modified, optionally place a marker as reminder; lookup Entry in rulebook if indicated
5
Handle Encounter cards
Check the Trigger condition to determine timing and target
6
Take turns placing meeples
In turn order, each player takes a turn until all meeples have been placed
7
Choose a meeple
Select a meeple from your Character card's meeple slots
8
Place on a location space
Put the meeple on a location space on either the Paris board or your Laboratory Board
9
Check meeple type
Verify you played the allowed meeple type (Scientist-only vs. Scientist or Assistant)
10
Trigger Encounter cards
If another player has an Encounter card triggered by this Location, they must interrupt to resolve it now
11
Handle Bumping
If any other meeple is already on the space, move that meeple to an empty Bump Track space and pay that player the indicated Francs
12
Resolve the action
Perform the action of that location space
13
First Player space resolution
If a meeple is on the First Player space, that player may move and play their meeple after all others are out of meeples
15
Advanced Research
Take a Research card and also gain Expertise
16
Research
If you have 3 Research cards, discard 1 first; take one faceup Research card and immediately replenish
17
Lecture
Get paid 1 Franc and gain 1-2 Reputation depending on meeple type
18
Donate
Pay 1-3 Francs to gain 1-3 Reputation
20
Dig Up
Draw 3 Cemetery Cadaver cards, choose 0-3 to resolve, discard all drawn cards to bottom of deck
22
Murder
Only available if you have fewer than 2 Police on your Laboratory Board; gain indicated Materials and take 1 Police to your board (max 2, then forbidden); may pay 3 Francs anytime to discard all your Police
24
Hire a Scoundrel
Choose a faceup Scoundrel card, pay the cost in Francs and/or Humanity, choose one effect to resolve, discard to bottom of deck and replenish
26
Take First Player marker
Your meeple cannot be bumped; after all other players are out of meeples, you may move and play your meeple normally
28
Retrieve Cadaver
Must have Reputation 7+; you may only see the top card of the faceup stack
29
Volunteer
Play a Scientist to gain Humanity and 2 Reputation
30
Work
Play a Scientist to gain Francs based on your Reputation
32
Buy/Sell Stuff
Perform any combination of the following any number of times:
34
Buy Cadaver
Draw 2 Morgue Cadaver cards, choose 0-2 to resolve, discard all to bottom of deck
36
Buy Cadaver
Only available if execution event has placed faceup cards here; pay 1 Franc, take any 1 faceup card and resolve, discard without replenishing
38
Atone
Gain Humanity if placing a Scientist; if you have 3 Humanity cards, discard 1 first; take one faceup Humanity card and replenish
39
*Slaughterhouse (NE)**
40
Retrieve Animal Materials
Take either 3 Animal cubes to slot I or 4 Animal cubes to slot II
41
*Your Laboratory Board**
42
Practice
Gain Expertise
43
Give Blood
Take 3 Blood cubes to slot I
44
Repair
Discard up to 3 Damage markers from your Monster Parts
45
Charge
Flip 2-3 Leyden Jars to charged side depending on meeple type
46
Build a Monster Part
Perform as many times as desired and can afford
47
Throw the Switch
Perform maximum once per Lab Phase
48
Preserve Materials
Move any number of materials from Decomposition Track to Preservation area (max 9 total); this is one-way and preserved materials may only be SOLD at the Market
49
Decompose Materials
If Ice slot is empty, discard all Materials in slots IV and Preservation; otherwise flip Ice to half-melted or half-melted to discarded; slide all remaining materials +1 slot right
50
Refresh Public Square
Discard all faceup cards there
51
Refresh Hospital
Discard all faceup cards and replenish with faceup stack equal to player count
52
Refresh Academy
Replenish with 2 faceup cards to slots
53
Refresh Docks
Replenish with 3 faceup cards to slots
54
Refresh Saint-Roch
Replenish with 2 faceup cards to slots
55
Leave Cemetery and Morgue alone
Do not refresh these locations
56
Refresh Event Board
Discard any Event card and all Event markers in play
57
Recover meeples
All players return their meeples to their Character cards
58
Advance Captain
Move the Captain meeple; if it reaches the last space, immediately trigger endgame
59
Understand Alive status
A Monster Part is Alive when an Alive marker is on it; the Monster is Alive when all 6 Parts have Alive markers
60
Track Attributes
When gaining, check Benefits icons; when losing, undo effects of passed icons
61
Resolve Cadaver cards
Check NW for any cost in Francs and/or Humanity, pay immediately, then choose one effect to resolve
62
Manage Research and Humanity cards
Hand limit is 3 of each type; if taking a 4th, discard one first
63
Play cards appropriately
Card text specifies when to play; resolve either top text with icons OR bottom dice mitigation effects
64
Store Materials correctly
Bone goes to Preservation (max 12); Muscle, Organs, Blood, and Animal go to Decomposition Track slots (max 15 each)